> For the complete documentation index, see [llms.txt](https://sebun1.gitbook.io/skins/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sebun1.gitbook.io/skins/plugin/reloading-skins.md).

# Reloading Skins

If you just want to adjust which skins are active currently, refer to the page on [how to change skins](/skins/plugin/changing-skins.md).

***

Skins provide hot-reload functionality similar to MTFO (dissimilar to MTFO, you can do it in-level as well). Reloading allows changes made to Skin Groups and Material Targets to be view in real time in-game.

When reloading, the game will freeze for a bit, the duration depends on how many skins are present in the skins folder.

## With the Button

To hot reload skins, head over to settings, and click on the "Reload Skins" button.

<div data-with-frame="true"><figure><img src="/files/RiIT2W9pBE7aAg6YYzx5" alt="An image showing the GTFO settings page with a light blue &#x27;Reload Skins&#x27; button visible on the bottom left." width="563"><figcaption><p>GTFO settings page with the light blue 'Reload Skins' button visible on the bottom left.</p></figcaption></figure></div>

## With the Keybind

Hot-reload can also be conveniently performed anywhere with the press of a keybind, this feature is disabled by default.

You can enable this feature and adjust the keybind (by default `F7`) by editing the profile config file.

<div data-with-frame="true"><figure><img src="/files/a78qA8s2TdResoILlmbL" alt="Modded profile config editing screen showing the options for enabling the hot reload key, changing key for reloading. Hot reload is enabled and the &#x27;T&#x27; key is shown selected as the active keybind." width="563"><figcaption><p>BepInEx config editor in the Gale Mod Manager showing developer options for the Skins mod.</p></figcaption></figure></div>


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