> For the complete documentation index, see [llms.txt](https://sebun1.gitbook.io/skins/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sebun1.gitbook.io/skins/editor/accelerating-the-workflow.md).

# Accelerating the Workflow

## Texture Auto Fill

The Auto Fill feature tries to fill in texture files references (i.e. images) in the current folder for you.

There are two requirements for an image to be matched into a texture slot:

1. The image file name must include the material name somewhere (case insensitive).
2. The image file name must contain one of the keywords defined for that slot.

<div data-with-frame="true"><figure><img src="/files/tJ7XatCkPACnh5fYO9Ug" alt="" width="309"><figcaption><p>Auto Fill button located at the top right<br>of the Properties section</p></figcaption></figure></div>

If you have some exporting pipeline or naming conventions set up for different textures, there should be common keywords you can extrapolate for different texture slots.

To modify keywords, head to settings and adjust them under the "Auto-Fill Keywords" section.&#x20;

<div data-with-frame="true"><figure><img src="/files/7Xi79IVnQXVgfBiuTBPu" alt="" width="563"><figcaption><p>My keywords for matching textures</p></figcaption></figure></div>

## Copy / Paste Material Properties

After selecting any number of properties you can use the <i class="fa-copy">:copy:</i> button or <kbd>Ctrl</kbd> + <kbd>C</kbd> to copy them to the clipboard. Then use the <i class="fa-clipboard">:clipboard:</i> or <kbd>Ctrl</kbd> + <kbd>V</kbd> to paste them into another Material Target.

<figure><img src="/files/t6dsjA0yvWYQB9TCLZLF" alt="" width="563"><figcaption></figcaption></figure>


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